![]() Character creation and customization is solid but most characters are pigeon-holed into certain roles to allow the story to flow correctly. The combat is fun and engaging, but can be slow if you are playing multiplayer with a large party. ![]() You do not find better weapons or armor very frequently, likely at the same rate that you would actually find/earn them in an actual tabletop game. The game can be difficult at times with opportunities to grind to level-up seemingly few and far between. The story and writing are a bit hackneyed, but are nonetheless engaging enough to make you want to continue your playthrough. The graphics are impressive for a small independent studio, the music and sound-design are similarly top-notch. If you have ever played a fantasy title, Divinity is just a turn-based, "pencil and paper" take on that. The world of Divinity follows all the rules of any classic fantasy adventure - all the different elemental magics interact the way that you would expect them to, all of the various classes and roles fill their intended spot in the story as expected, etc. The actual engine behind Divinity is just that - the majority of the DnD rulebook just transposed to a interactive videogame. The Divinity series is as close as you will ever get to DnD just transposed to the digital space.
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